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This will save you a lot of time when animating facial expressions. Then tear it off (Panels/tear off) so you can return to the faceCam whenever you need it. Creating a camera, name it faceCam, and parent it to the facial controls. We recommend always creating a Face Camera when you animate characters in Maya. This way the eyes will still follow theĮye All Control even when you rotate the head - which is generally what "Eye All Control") works best when you change the Aim slider (in theĬhannel Box) from Head to World. Set this from 0 to 1 and you are in FK mode. If you want to switch to FK, find Eleven's Global_Scale control (the teardrop shaped control around her feet) and scroll down in the channel box until you find the switches, such as R Arm IKBlend. Select the black eye and toggle "Lighting>Two-sided Lighting"Įleven's arms and hands are set to IK by default. How do you fix the "black eye problem" the rig has in Maya 2015? However you must credit its creators, and they also ask that you don't use it for anything pornographic or offensive.
#Good facial rigs for maya software
Eleven is an open source rig, so you are "allowed to do everything you want with it, which includes any change to the rig, or its appearance, porting it to other software packs, and using it for commercial work".